What is EDIINT? What is AS2, and how does it differ from AS3 or AS4? November 2, 2010
Posted by hubtechinsider in Definitions, Manufacturing, Supply Chain Management.Tags: ecommerce, EDI, EDIINT, espendwise, indirect spend, indirect spend management, SCM, supply chain management
add a comment
What is EDIINT? What is AS2, and how does it differ from AS3 or AS4?
EDI, or Electronic Data Interchange, is a format used by large enterprises for exchanging digital information about purchase orders, invoices, and other business supply chain related information with other companies, businesses, and enterprises.
EDIINT stands for EDI over INTernet.
One of the concerns and needs of the large business enterprises using EDI for electronic transactions throughout the 1990′s was the burgeoning requirement from these enterprises to be able to exchange EDI formatted data streams over the public Internet, securely. Towards the late 1990′s, EDIINT using a secure digital transmission conduit over the public Internet, called AS1, technology was standardized and released by the web standards bodies.
The AS1 protocol leveraged SMTP (standard Simple Mail Transport Protocol, or Internet email) as the foundation for exchanging communications. During this early phase of EDIINT deployments and AS1 protocol adoption, several software vendors emerged, offering to eliminate the de rigeur (for the time) VAN (Value-Added Network) fees that were commonly levied against large enterprises by the VANs then in existence. The development of the AS1 protocol, which allowed transfer of EDI messages and transactions securely over the public Internet, should have enabled these large enterprises to use AS1 to connect point-to-point with each other securely over the public Internet without need of VANs or their fee structures.
But although the ideal of AS1 was certainly promising, the promised elimination of VAN network access fees never really materialized, and the AS1 protocol unfortunately did not encounter widespread adoption and acceptance by the larger enterprises’ IT organizations. Several common reasons were behind this shunning of AS1 by corporate IT departments. One reason was the fear of larger enterprises that moving away from the liability endemnification of the VAN networks to transmissions over the (albeit secured) public Internet using AS1 was not quite ready for wholesale adoption by large scale enterprises in mission critical transaction environments. Another reason was some corporate IT departments were fearful, with considerable justification, of overloading enterprise email servers with EDI traffic as a result of the AS1 protocol’s dependence upon secured SMTP packets, which would route through corporate Microsoft Exchange or other SMTP email servers. In addition, SMTP email did not encorporate enough feature robustness to ensure the real time delivery of SMTP email and, more critically, enforce the non-repudiation features of the EDI standards then in common use.
The next incarnation of EDIINT emerged in 2001 with the new AS2 protocol superceding the earlier AS1. AS2 was designed from the start to address the same needs and requirements of the earlier AS1 protocol, but with the major distinction that AS2 was based upon the HTTP protocol instead of AS1′s reliance on the SMTP protocol. AS2′s use of HTTP instead of SMTP provided a more direct and realtime connection for transmitting EDI data between companies. The use of HTTP, combined with the growing acceptance of the Internet as a serious venue for international commerce, led to AS2 gaining a much stronger foundation upon deployment and saw AS2 gain a significant foothold into corporate IT departments in terms of adoption and implementation that AS1 had never enjoyed. But although interest in AS2 was greater than it had been for AS1, AS2 still did not reach mainstream wholesale adoption from large corporate enterprises.
Walmart and the adoption of AS2
The lack of enthusiasm at the corporate level for AS1 and AS2 adoption largely came about because of the lack of a “Market Maker”, or a powerful intermediary enforcing adoption and deployment of AS2 for EDIINT. Two companies were required to decide together to use a protocol such as AS1 or AS2, as either protocol necessitates coordination on both ends. This meant that although an enterprise might make the decision to work with a significant partner or primary systems integrator to deploy AS2, for most of that enterprises’s supplier, customer and vendor business relationships, the payoff would hardly be worth the effort.
All of this changed overnight in 2002 when Walmart announced that their entire EDI transactions and transmissions program would be moving over to the AS2 protocol and that *all* of their suppliers were expected – required absolutely, in typical Walmart fashion – to follow suit. Walmart’s decision was the tipping point for AS2′s widespread adoption and deployment across many industries and enterprises of various scale. Walmart’s reputation as a supply chain industry thought leader, as well as their renowned strong-arm tactics with their suppliers and vendors, forced other large enterprises to follow their lead. Walmart’s dictat led to positive feedback loops and various other network effects as a large number of Walmart suppliers fully AS2 enabled led to a growing ecosystem of AS2 -enabled vendors and supplies in the marketplace. Thus it became even easier for recalcitrant suppliers to justify jumping into the EDIINT, AS2 pool. AS2 enabled suppliers were able to easily extend their transactional AS2-based EDIINT systems into a vibrant community of AS2 enabled enterprises. As a result, by 2003 AS2 became one of the most popular data protocols for EDI transmissions within North America.
Europe and the Odette File Transfer Protocol V2, or OFTP V2
Despite the rapid spread of AS2 in the United States, Canada and Mexico, however, AS2 adoption lagged in Europe. The major reason for the discrepancy of AS2 adoption rates between North America and Europe was the lack of a European market maker ala Walmart in the United States. Without a key champion like Walmart driving the rapid adoption of AS2 in Europe, AS2 usage has taken a much longer time to spread into Europe’s major enterprises.
Into this vacuum, a new standard has emerged in Europe which may supplant the adoption of AS2 entirely if enough enterprises of scale in Europe decide to adopt it. The standard’s name is Version 2 of the Odette File Transfer Protocol, or OFTP V2, and it is a very similar protocol to AS2 in the fact that it leverages both the public Internet and HTTP for connectivity. In Europe, large automotive enterprises such as Volkswagen, Volva and PSA are driving the adoption of OFTP V2 in an industry-wide effort to reduce costly VAN networking fees. This wave of automotive suppliers supporting OFTP V2 should follow a similar pattern, although perhaps on not quite as large a scale, to the adoption of AS2 in North America by retail suppliers and vendors in response to Walmart’s urgings and data integration requirements.
Future EDIINT Standards: AS3 and AS4 and SOA
Future standards likely to emerge within the next iterations of EDIINT are likely to include AS3, which is based upon FTP, and AS4, which is based upon web services. Each of these newer variants contains benefits not available to users of AS2, for instance, AS3 does not require an ‘always on’ connection and could potentially handle large files better than AS2. AS4 can integrate with SOA (Services Oriented Architecture) software infrastructures with relative ease, something that is prohibitively difficult at present with AS2. Despite these technological advances, if a large enterprise or company is trying to determine which protocol is more apropos to use for EDI transmissions, they are likely to choose AS2 despite its limitations simply because the large community of companies already using AS2 versus trying to forge an uncertain path trailblazing the use of AS3 or AS4 in the absence of a market maker as mentioned above.
So until another market maker emerges to drive the adoption of AS3 or AS4 as Walmart did with AS2, AS2 will continue to be the de facto standard for EDI transmissions over the Internet. Instead of companies and large enterprises across different industries moving to AS3 or AS4, AS2 is instead adopting features that address the benefits available in those other standards. For example, an effort is under way to add “Restart” capability to AS2 that was announced recently, and this would provide some of the better support for larger file transfers that we have seen in AS3.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies,software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications andsoftware development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
More Articles From Boston’s Hub Tech Insider:
- Twelve Tips For Agile Project Planning and Estimating
- Eight ways to tell if your Project Team is on the Way Up, or on the Way Down
- The Twenty Laws of Testing Computer Software
- Why Designing for a VUI is harder than designing for a GUI
- The Hub Tech Insider Glossary of Mobile Web Terminology
- The Hub Tech Insider Glossary of Stock Options Terminology
- How many Stock Options should executives at a startup be granted?
- Agile Development In Practice
- What is ‘Management By Walking Around’?
- Boston Area Video Game Companies
- Demandware eCommerce
- How to expand your professional network on LinkedIn
- How to use LinkedIn in your job search
- Twitter and network effects
- How much bandwidth does a smartphone use? How much bandwidth does an Apple iPad use? How much bandwidth does an Apple iPhone use?
- What is Scrum?
- What is a “Use Case”?
- What is a “User Story”?
- What is Indirect Spend?
- What is EDIINT? What is AS2, AS1, AS3 and AS4?
What is a User Story? How are they used in Requirements Gathering and in writing User Acceptance Tests? October 3, 2010
Posted by hubtechinsider in Agile Software Development, Definitions, Project Management.Tags: Acceptance testing, agile, agile development, Agile Software Development, Extreme programming, Methodologies, mobile software, Paul Seibert, Programming, Project Management, release planning, Software, Software Development, user acceptance criteria, user acceptance tests, User Experience, User interface, User Story
add a comment

Image via Wikimedia
What is a User Story? How are they used in Requirements Gathering and in writing User Acceptance Tests?
User Stories are short conversational texts that are used for initial requirements discovery and project planning. User stories are widely used in conjunction with agile software development project management methodologies for Release Planning and definition of User Acceptance Criteria for software development projects.
User Goals, stated in the form of User Stories, are more closely aligned with Business Priorities than software development Tasks and so it is the User Story format which prevails in written statements of User Acceptance Criteria.
An Agile Project Team is typically oriented to completing and delivering User-valued Features rather than on completing isolated development Tasks.These development Tasks eventually combine into a User-valued Feature).
User Goals are not the same things as software development Tasks. A User Goal is an end condition, whereas a development Task is an intermediate process needed to achieve this User Goal. To help illustrate this point, here are two example scenarios:
1. If my User Goal is to laze in my hammock reading the Sunday Boston Globe newspaper, I first have to mow the lawn. My Task is mowing; My Goal is resting. If I was able to recruit someone else to mow the lawn, I could achieve my Goal without having to do the mowing, the Task.
2. Tasks change as implementation technology or development approaches change, but Goals have the pleasant property of remaining stable on software development projects. For example, if I am a hypothetical User traveling from Boston to San Francisco, my User Goals for the trip might include Speed, Comfort and Safety. Heading for California on this proposed trip in 1850, I would have made the journey in a high technology Conestoga wagon for Speed and Comfort, and I would have brought along a Winchester rifle for Safety. However, making the same trip in 2010, with the same User Goals, I would now make the journey in a new Boeing 777 for updated Speed and Comfort and for Safety’s sake I would now leave the Winchester rifle at home.
· My User Goals remained unchanged, however the Tasks have changed so much that they are now seemingly in direct opposition. User Goals are steady, software development Tasks as stated on SOWs (Statements Of Work) are transient.
· Designing User Acceptance Criteria around software development Tasks rarely suits, but User Acceptance Criteria based on User Goals always does.
A User Story is a brief description of functionality as viewed by a User or Customer of the System. User Stories are free-form, and there is no mandatory syntax. However, it can be useful to think of a User Story as generally fitting this form:
“As a <type of User>, I want <Capability> so that <Business Value>”.
Using this template as an example, we might have a User Story like this one:
“As a Store Manager, I want to search for a Service Ticket by Store so that I can find the right Service Ticket quickly”.
User stories form the basis of User Acceptance Testing. Acceptance tests can be created to verify that the User Story has been correctly implemented.

Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies,software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications andsoftware development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
More Articles From Boston’s Hub Tech Insider:
- Twelve Tips For Agile Project Planning and Estimating
- Eight ways to tell if your Project Team is on the Way Up, or on the Way Down
- The Twenty Laws of Testing Computer Software
- Why Designing for a VUI is harder than designing for a GUI
- The Hub Tech Insider Glossary of Mobile Web Terminology
- The Hub Tech Insider Glossary of Stock Options Terminology
- How many Stock Options should executives at a startup be granted?
- Agile Development In Practice
- What is ‘Management By Walking Around’?
- Boston Area Video Game Companies
- Demandware eCommerce
- How to expand your professional network on LinkedIn
- How to use LinkedIn in your job search
- Twitter and network effects
- How much bandwidth does a smartphone use? How much bandwidth does an Apple iPad use? How much bandwidth does an Apple iPhone use?
- What is Scrum?
- What is a “Use Case”?
- What is a “User Story”?
- What is Indirect Spend?
- What is EDIINT? What is AS2, AS1, AS3 and AS4?
- Agile Requirements that Make Sense (devx.com)
- A recipe for enterprise agile. Mixing Scrum and Smart (sanderhoogendoorn.com)
- Extreme Programming: Iteration Planning (brighthub.com)
- 18 ways to speed up a CRM project – part two (customerthink.com)
- Why Speed & Frequency of Software Security Testing Matter, A LOT (jeremiahgrossman.blogspot.com)
- Pathos Least (cadsmith.wordpress.com)
Related Articles
- Persona driven user stories for Agile UX (disambiguity.com)
- User Stories and Such (disambiguity.com)
- The Extreme Programming Software Development Process (brighthub.com)
- Agile User Stories, Themes, Epics, Features – What’s The Difference? (agile-software-development.com)
- The Agile Samurai (Pragmatic Bookshelf) (i-programmer.info)
- Re-Engineering In Agile Development Can Just Be Refactoring (regulargeek.com)
- Cross-Functional Teams Don’t Come Free | Agile Zone (agile.dzone.com)
- imabonehead: Releasing Every Fortnight | Engineering Blog – Genius.com Marketing SaaS (eng.genius.com)
- Agile Requirements that Make Sense (devx.com)
- A recipe for enterprise agile. Mixing Scrum and Smart (sanderhoogendoorn.com)
- Extreme Programming: Iteration Planning (brighthub.com)
- 18 ways to speed up a CRM project – part two (customerthink.com)
- Why Speed & Frequency of Software Security Testing Matter, A LOT (jeremiahgrossman.blogspot.com)
- Pathos Least (cadsmith.wordpress.com)
The Hub Tech Insider Glossary of Mobile Web Terminology August 21, 2010
Posted by hubtechinsider in Definitions, Mobile Software Applications, Wireless Applications.Tags: Agile Software Development, Mobile Applications, mobile software, mobile web, Software, Software Development
1 comment so far
Well, as all of my regular readers know, and most casual readers of these pages can probably easily surmise, I am an ecommerce guy.
I have been designing, programming, managing, and just about everything-ing, ecommerce sites and companies for well over 15 years at this point.
I started my first ecommerce site in 1994. My first web site was an ecommerce site, the third web site in the US state in which I was living at the time. So building online stores is something I am super passionate about.
Sometime ago, probably around 2003 or 2004, I became convinced of the inevitability of the mobile web, and mobile web browsing for ecommerce sites.
I never really believed that the mobile browsing and online purchasing experience, or typical use case, for mobile browsing would be the same as the browsing experience on the desktop PC-based web. It just seemed to me that the mobile version of an ecommerce (or any other content-serving web site, for that matter) site would have to be optimized for a person on-the-go.
The appearance of the Apple iPhone really got me fired up about the mobile web, because I saw Apple driving mobile browsing to the fore of the public’s attention. There were several other factors that were, to my mind, inevitably driving the adoption of mobile web browsing.
So I set out to learn everything I could about mobile browsing, browsers, devices, standards, everything about mobile ecommerce and mobile web design.
At this point (summer 2010), I have set up several mobile versions of ecommerce sites. The mobile version of one of my latest ecommerce projects, tshirtnow.net, is currently responsible for around 9% of that site’s orders, which I find amazing. I expect this number to grow over time.
My employer, eSpendWise, (I am Director of Technical Projects there) is in the midst of developing a very thoughtful mobile portal into the eSpendWise ecommerce and eProcurement platform used by many Fortune 100 companies, like Apple, Inc., Nike, and others. Optimizing the mobile portal for the nomadic browsing experience (picture a store manager approving a shipment of cleaning supplies on their smartphone while running to help a cashier) while still preserving the power and flexibility of the eSpendWise platform, as you might well be able to imagine, dear reader, is a challenging task to say the least.
A recent study by mobile commerce analysts at Morgan Stanley projected that within five years, the number of user accessing the net from mobile devices will surpass the number who access it from PCs.
Because the screens are smaller, such mobile traffic is trending to be driven in the future by specialty software, mostly apps, designed for a single purpose. For the sake of the optimized experience on mobile devices, many users will forgo the general purpose browser for specialized mobile applications. Users want the Net on their mobile devices, but not necessarily the Web. Fast and easy (specialized purpose-built mobile applications) may eventually win out over flexible (the current desktop browser-oriented world wide web).
One thing I recommend is designing to web standards for your mobile applications or portals. In this way, you have the best shot at “future proofing” your mobile optimized content and applications.
During the writing of Functional Specifications for some of the mobile projects I have been involved with or responsible for, I have created a Glossary of mobile web terms and terminology I wanted to share with my HubTechInsider.com readers so that it may serve as a reference for their own mobile web design efforts.
Please don’t hesitate to send me an email with any questions or additions / corrects you may have for me, and please send me a short note with links / information about your own mobile web design efforts!
The Hub Tech Insider Glossary of Mobile Web Terminology
3G – 3G stands for Third Generation and refers to the latest phase in mobile technology. 3G enables much faster connections to the Internet so that you can get richer multimedia experiences such as video messaging.
4G – 4G stands for Fourth Generation and is a somewhat vague term used to describe wireless mobile radio technologies that offer faster data rates than current 3G (third generation) technologies. 4G networks are also more data-centric and based on standard Internet technologies such as IP. Voice service is typically provided using a special form of VoIP. WiMAX and LTE are examples of 4G technologies.
A-GPS – Assisted Global positioning System. This is a mobile-based location technology. The mobile uses A-GPS to work out location with the help of both GPS satellites and local network base stations.
AFLT (Advanced Forward Link Transmission) – AFLT is a mobile-based location technology. AFLT does not employ GPS satellites to work out locations. Instead, the phone measures signals from nearby cellular base stations and reports the time/distance readings back to the network which is then able to work out your location.
BROWSER – Software that allows you to view Internet content on a web-enabled device.
cHTML, C-HTML, Compact HTML – cHTML is a subset of HTML for i-mode browsers. cHTML is used only in Japan. cHTML is considered technical superior to WML. cHTML was replaced at W3C by XHTML Basic.
CTI (Computer Telephony Integration) - CTI is an optional set of applications that integrate your business’ telephone system with a computer. Features can include video conferencing, one-click dialing, incoming call routing, and a variety of other timesaving features that could be appealing to large businesses.
EDGE (Enhanced Data Rates for GSM Evolution) – This is an enhanced modulation technique which increases network capacity and data rates in GSM networks.
FEATURE PHONE – A cell phone with lightweight web features, not smartphones.
GSM (Global System for Mobile) – This is the digital network that mobile phones have used to make calls and send text messages, as well as the standard network available across much of the world. The data connection to the mobile internet is a phone call (similar to a fixed line modem) and it is billed relative to the duration of the call.
HDML – (Hyper Device Markup Language) Computer language format used to create wireless websites. HDML is the oldest markup language for display on mobile devices (circa 1996). HDML has a very simple syntax. HDML was never standardized, but was influential in the development of WML. No longer used on mobile phones in North America and Europe.
iDEN – a mobile telecommunications technology, developed by Motorola, which provides its users the benefits of a trunked radio and a cellular telephone. iDEN places more users in a given spectral space, compared to analog cellular and two-way radio systems, by using speech compression and time division multiple access (TDMA). iDEN is an enhanced specialized mobile radio network technology that combines two-way radio, telephone, text messaging and data transmission into one network.
i-mode – NTT DoCoMo proprietary wireless Internet service. Provides mobile devices access to web, e-mail and packet data. NTT DoCoMo I-mode is available only in Japan.
IMEI (International Mobile Equipment Identifier) – This is 15-digit number which identifies an individual phone to the network operators.
Java (J2ME: Java 2 Micro Edition) – Java or J2ME (Java 2 Micro Edition) enables users to download tailor-made software applications onto their phones e.g. mobile games.
LTE (Long-Term Evolution) - An effort to develop advanced wireless mobile radio technology that will succeed current 3G WCDMA/HSDPA/HSUPA technology. Although “LTE” is not the name of the standard itself, it is often used that way. The actual standard is called 3GPP Release 8. LTE is considered by many to be a “4G” technology, both because it is faster than 3G, and because it uses an “all-IP” architecture where everything (including voice) is handled as data, similar to the Internet.
MMS (Multimedia Messaging Service) - Also referred to as picture messaging, MMS works much like text messaging but with a greater capacity so you can send larger quantities of text as well as attaching images and audio files from your phone.
NATIVE APPLICATION – Mobile phone software compiled into a compatible binary format, stored in phone memory and run locally on the device. I.e. web browser, email reader, phone book.
PORTAL – A website accessed by desktop or wireless device that provides a wide selection of information from a single place.
PREDICTIVE TEXT (T9: Text on Nine Keys) - Predictive text allows you to enter text by pressing only one key per letter. When you try and text in a word, the phone will automatically compare all of the possible letter combinations against its own dictionary and predict which word you intended to type.
ROAMING – Making or receiving calls (or using wireless data services) outside your home airtime rate area. Additional fees may apply, depending on your calling plan.
SERIES 60 / SERIES 40 - Series 60 is based on the Symbian Operating System and is a major platform for smartphones. Series 60 was developed by Nokia for their own smartphones but they also license the platform to other mobile manufacturers. Series 60 mobiles tend to have a large color display and a large amount of memory for storing content. Series 40 phones tend to have smaller screens and less memory.
SIM CARD - This is the small card that slots into the back of a mobile phone underneath the battery. The SIM card controls your phone number and the Network that it works on.
SMARTPHONE – A smartphone is like a combination of a standard mobile phone and a PDA. Smartphones have their own complete Operating Systems but differ from PDAs in that they have a standard phone keyboard for input instead of a touch screen and pen.
SMS – (Short Message Service) Send or receive messages (up to 160 characters each) using your wireless device. SMS is also known as “Text Messaging”.
SOFT KEYS – Soft keys can be used for many different functions according to what is displayed on your mobile at any one moment e.g. ‘Select’ and ‘Exit’. They are commonly found right under the display.
SYMBIAN - Symbian is made up of a group of companies (Nokia, Ericsson, Motorola, and Psion) who create operating systems for mobiles and personal digital assistants (PDAs).
SYNCHRONIZED ACCESS - Some companies create a scaled-down version of their website for PDAs. A copy of the site is stored on the PDA and updated each time it is placed in its cradle and synchronized.
TEXT MESSAGING – Send/receive messages (up to 160 characters each) from your wireless device. Text Messaging is also known as “SMS.”
TRI-BAND - A GSM mobile of which there are two major types (European and Americas) and supports three of the four major GSM frequency bands. This type of mobile functions in most parts of the world.
U-TDOA (Uplink Time Difference on Arrival) - U-TDOA is a position-location technology for mobile phone networks. It works out your exact location by using triangulation techniques i.e. by measuring your distance from two known points.
UMTS – UMTS is one of the standard technologies used to enable 3G mobile services e.g. video on your phone.
WAP (Wireless Application Protocol) – This is the technology that enables mobile phones to browse the Internet. Open standard for network communication that allows mobile devices to access the Internet. WAP is a lightweight protocol providing primitive Internet support (from a desktop point of view). WAP was criticized for fragmenting the Web into Desktop and Mobile variants.
- WAP 1.x – WML
- WAP 2.x – XHTML-MP
WEB APPLICATION – A web application is an application that is accessed via Web browser over the Internet. Application runs on a web server. Markup documents are typically rendered on the User’s phone. No binary compilation or persistent local storage.
WiMax – (802.16a) WiMax is the trade name for a family of new technologies related to the IEEE 802.16 wireless standards. WiMax has the potential for very long range (5 – 30 miles) and high speeds. The initial version, based on 802.16a, is designed for fixed (non-mobile) applications only, such as a wireless replacement for home DSL or cable modem service. Newer versions, such as 802.16e, add support for mobility, potentially making WiMax a competitor for certain 3G or 4G cell-phone technologies. WiMax uses OFDM (Orthogonal Frequency Division Multiplexing), an increasingly common type of digital wireless technology that is also used in some digital radio and television standards. WiMax operates at higher frequencies than mobile phone networks. WiMax technology can operate in the 2.5 or 3.5 GHz licensed bands, or in the 5.8 GHz unlicensed band.
WML (Wireless Markup Language)- Computer language format used to create websites that can be viewed on a wireless telephone or device. WML is a XML-based markup language for mobile phones. WML has a very simple syntax. WML was standardized by W3C. WML is considered to be a legacy markup language for mobile devices. Implements WAP.
WTAI (Wireless Telephony Applications Interface) - A protocol used in conjunction with the Wireless Application Protocol (WAP) to allow a phone number to be linked to a web page.
WURFL (Wireless Universal Resource File) – WURFL is an open source directory and APIs for programmatic discovery of mobile device capabilities.
XHTML – XHTML is a HTML markup language in XML-compliant syntax.
XHTML Basic – W3C-standardized subset of HTML targeted for mobile devices, pagers and set-top boxes.
XHTML-MP – Superset of XHTML-Basic defined by the Open Mobile Alliance industry group. XHTML-MP is considered to be the implementation of WAP 2.0. XHTML-MP is a very popular markup language for mobile devices and carrier sponsored applications and portals.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies,software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications andsoftware development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
Related Articles
- Mobile Web Design: Best Practices (sixrevisions.com)
- The Mobile Web: Consider the User (nten.org)
- Best Practices and Proof of Surging Demand for Mobile Applications That Improve Healthcare and Patient Outcomes Revealed in New Report (eon.businesswire.com)
- 11 Mobile Web Annoyances (And How to Fix Them) (pcworld.com)
The origin of “BEAT L.A.” ! — The Boston Celtics Are In The NBA Finals! June 1, 2010
Posted by hubtechinsider in Definitions.add a comment
You’ll be hearing the simple yet powerful “Beat LA!, Beat LA!, Beat LA!” battle cry all over New England now that the Celtics-Lakers rivalry has been renewed for the Finals.
For most fans, the chant is reminiscent of the playoff games in the old Boston Garden in the 1980s, when Magic Johnson squared off against Larry Bird and the Celtics and Lakers dominated the NBA.
But that’s not when the chant took off in Boston. It actually started as a chant supporting the Philadelphia 76ers.
For Celtics fans of that time period, the 76’ers were the team to beat. Crucial to the understanding of this story, however, is the fact that the Celtics and 76’ers respected each other wholly. So did the fans of both. They were enemies, but they were enemies who had earned their due.
In 1980, Philadelphia beat Boston in the semi-finals, earning a trip to meet the Lakers for the championship. In 1981, Boston beat Philadelphia, coming back from a three-games-to-one deficit. In 1982, they met once again in the semi-finals, and here is where the tale becomes more than just your usual sports story.
As always between these two teams, the 1982 series was an all-out total war. There was little to separate the two squads. The Celtics had Larry Bird, Kevin McHale, Robert Parrish, Cedric Maxwell, Danny Ainge and Tiny Archibald. The 76’ers had Julius Erving, Bobby Jones, Maurice Cheeks, Caldwell Jones, Darryl Dawkins and Andrew Toney. And, again, it came down to a seventh game, this time being played at the old Boston Garden.
The Garden was packed to the rafters, hot and muggy, as it usually was during the later rounds of the playoffs. Both teams battled hard, as they always did. The game went back-and-forth, one team gaining momentum and then the other.
With 26 seconds to go in Game 7 of the 1982 Eastern Conference finals at the old Garden and the Sixers pulling away from the soon-to-be ex-champs, the crowd began to chant, with no prompting from a giant scoreboard, or from cheerleaders, or due to any sort of pre-packaged canned marketing, the now-famous phrase. Philadelphia, after all, would be facing the hated Lakers in the NBA Finals. In the midst of a heartbreaking defeat, they were cheering on their most hated rivals.
“You hear what the crowd is chanting to the Sixers? ‘Beat LA’” said CBS color commentator and Celtics legend Bill Russell as the Sixers were beating Boston 117-105 as the seconds ticked down.
“Beat LA … that’s great,” replied play-by-play man Dick Stockton.
And so it began.
“That was nice,” Series MVP Julius Erving said after that game, according to Sports Illustrated’s Anthony Cotton. “But it wasn’t as loud as ‘See you Sunday,’ was it?”
The “See you Sunday” chant was also made famous during the same series in Game 5 at the Garden, when the Celtics were down three games to one but the Boston fans were sure the Sixers would return to Boston for a deciding Game 7.
The “Beat LA” chant remains one of the most original creations from Boston, rivaling the “Ster-oids, Ster-oids” chants to Jose Canseco at Fenway in 1988. And the “Dar-ryl, Dar-ryl” shouts to Mets outfielder Daryl Strawberry during the 1986 World Series.
Philadelphia would lose to the Lakers in six games in the 1982 NBA Finals, but that didn’t stop the chant from spreading around the nation like a plague without a cure. It was even heard in the Meadowlands when the Ducks, who play in Anaheim, not L.A., faced the New Jersey Devils in the 2003 Stanley Cup Finals. “The fortunate but unfortunate part about the “Beat L.A.” (chant) is that it’s so unoriginal,” Derek Fisher said, breaking into a wry smile when asked if he was looking forward to hearing it from the Boston crowd.
How to be a High Flying Project Manager (or, “How Programmers View Project Managers”) March 16, 2010
Posted by hubtechinsider in Definitions, Management.Tags: Project Management
add a comment
[A touch of Project Manager humor for you today, Dear Readers --Paul]
A man is flying in a hot air balloon and realizes he is lost. He reduces height and spots a man down below. He lowers the balloon further and shouts:
“Excuse me, can you help me? I promised my friend. I would meet him half an hour ago, but I don’t know where I am.”
The man below says, “Yes, you are in a hot air balloon, hovering approximately 30 feet above this field. You are between 40 and 42 degrees North latitude, and between 58 and 60 degrees West longitude.”
“You must be a programmer,” says the balloonist.
“I am,” replies the man. “How did you know?”
“Well,” says the balloonist, “everything you have told me is technically correct, but I have no idea what to make of your information, and the fact is I am still lost.”
The man below says, “You must be a project manager”
“I am,” replies the balloonist, “but how did you know?”
“Well,” says the man, “you don’t know where you are or where you are going. You have made a promise which you have no idea how to keep, and you expect me to solve your problem. The fact is you are in the exact same position you were in before we met, but now it is somehow my fault.”
The true Legend of Waltham’s Bear Hill December 4, 2009
Posted by hubtechinsider in Definitions.Tags: boston, topics, waltham, watertown
add a comment
In 1637 Samuel Saltonstall was surveying land granted to him for grazing by the City of Boston. As he traveled to the area, he was sidetracked as he passed the area now known as Watertown. As darkness set in, Saltonstall found shelter in the caves in what is known today as Bear Hill in Waltham. During the night, a ferocious eight hundred pound Black Bear attacked Samuel, but with his bare hands alone he wrestled the bear. Saltonstall took over the bear as a pet, domesticated him, and named him Chief Cutstomach after a famous Native American tribe leader of the area. The due started to tour the colony, and henceforth the area srrounding Saltonstall’s legendary match has been known as Bear Hill.
List of Military Contracting Companies December 1, 2009
Posted by hubtechinsider in Definitions, Military Contracting, Military Contracts, Technology, Venture Capital.Tags: Military Contracting, Military Contracts, Private Military Companies, Venture Capital
add a comment
List of Military Contracting Companies
-
Non Lethal Services
Halliburton
KBR (Kellog, Brown and Root)
SAIC
-
Military Consultants
-
Private Military Companies
Executive Outcomes
Sandline
Kroll
Triple Canopy
Armorgroup
Aegis
Blackwater
What is Theory Y? How is it used as a management style? November 29, 2009
Posted by hubtechinsider in Agile Software Development, Definitions, Management, Project Management.Tags: Agile Software Development, developers, Management, product management, Project Management, topics
1 comment so far
What is Theory Y? How is it used as a management style?
As I have said on these pages before, I needed to write a few short pieces on some of the different management styles I have encountered in my corporate and professional travels. I want to define each of these management styles so that I can compare and contrast them, as well as serving as reference points for the longer articles on this topic which I am in the process of drafting.
As I have previously stated, the purpose of this litany of alphabetic management styles is not to promote one over another; in fact, I don’t recommend adopting any of these naively. But nevertheless, many individual team members and managers will exhibit some behaviors from one of the above styles, and it is helpful to know what makes them tick. Finally, certain individuals may prefer to be managed as a Theory X or Theory Y type (Theory Z, which I will write about at a future date, is less likely in this case), and it is good to be able to recognize the signs. Moreover, some companies might be implicitly based on one style or another.
The second management style about which I will write is one which will be perhaps less recognizable to many people than the aforementioned “Theory X“: “Theory Y”.
As opposed to Theory X, Theory Y holds that work is a natural and desirable activity. Hence, external control abd threats are not needed to guide the organization. In fact, the level of commitment is based on the clarity and desirability of the goals set for the group. Theory Y posits that most individuals actually seek responsibility and do not shirk it, as proposed by Theory X.
A Theory Y manager simply needs to provide the resources, articulate the goals, and leave the team alone. This approach doesn’t always work, of course, because some individuals do need more supervision than others.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
What is Theory X? How is it used as a management style? November 27, 2009
Posted by hubtechinsider in Agile Software Development, Definitions, Management, Project Management, Staffing & Recruiting.Tags: Agile Software Development, developers, Management, postmortem, product management, Project Management, Software Development, Startups, topics
1 comment so far
I needed to write a few short pieces on some of the different management styles I have encountered in my corporate and professional travels. I want to define each of these management styles so that I can compare and contrast them, as well as serving as reference points for the longer articles on this topic which I am in the process of drafting.
I will begin with some of the “Letter Management Styles”, of which there are several. The purpose of this litany of alphabetic management styles is not to promote one over another; in fact, I don’t recommend adopting any of these naively. But nevertheless, many individual team members and managers will exhibit some behaviors from one of the above styles, and it is helpful to know what makes them tick. Finally, certain individuals may prefer to be managed as a Theory X or Theory Y type (Theory Z, which I will write about at a future date, is less likely in this case), and it is good to be able to recognize the signs. Moreover, some companies might be implicitly based on one style or another.
The first management style about which I will write is one which will be recognizable to every person, regardless of professional or personal background: “Theory X”.
Theory X is perhaps the oldest management style and is very closely related to the hierarchical, command-and-control model used by military organizations (of which I am intimately familiar).
One thing I can personnally attest to in regards to the Theory X management style is that it maintains the military organizations’ faith in the fact of the necessity of this approach, as (in the view of Theory X proponents) most people inherently dislike work and will avoid it if they can. Hence, in the Theory X management style, managers should coerce, control, direct, and threaten their workers in order to get the most out of them.
A statement that I recall from a conversation with a prototypical Theory X manager with whom I worked (in a prototypical Theory X organization) with was “people only do what you audit”.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
What is Six Sigma? How is it used, and what does it have to do with the CMM? November 27, 2009
Posted by hubtechinsider in Agile Software Development, Definitions, Management, Manufacturing, Products, Project Management, Technology.Tags: Agile Software Development, Management, Manufacturing, Project Management, Six Sigma
add a comment
What is Six Sigma? How is it used, and what does it have to do with the CMM?
Developed by Bill Smith at Motorola in 1986, Six Sigma is a management philosophy based on removing process variation. It was heavily influenced by preceding quality improvement methodologies such as Quality Control, TQM, and Zero Defects. Six Sigma is a registered service mark and trademark of Motorola Inc. As of 2006, Motorola had reported over $17 Billion in savings from their own employment of Six Sigma practices throughout their global enterprise. Early corporate adopters of Six Sigma who achieved well-publicized success through the application of six sigma best practices to their enterprises included Honeywell (previously known as AlliedSignal) and General Electric, where Jack Welch famously introduced and advocated the method. By the late 1990s, about two-thirds of the Fortune 500 organizations had begun Six Sigma initiatives with the aim of reducing costs and improving quality.
My own professional experiences with Six Sigma began in the early 1990′s (I had first read about it in a Forbes magazine article in 1988) when I worked in manufacturing environments at Mercedes-Benz USA’s plant in Tuscaloosa (Vance), Alabama as well as Phipher Optical Wire Product’s plant in Tuscaloosa, the same city where the University of Alabama is located. It was in these environments where I was tasked with learning about six sigma and spent many hours in classrooms and factory floor and management workgroups implementing and training for a six sigma blackbelt. Six Sigma Black Belts operate under Master Black Belts to apply Six Sigma methodology to specific projects. They devote 100% of their time to Six Sigma. They primarily focus on Six Sigma project execution, whereas what are known in the Six Sigma universe as Six Sigma Champions and Master Black Belts focus on identifying projects/functions for Six Sigma.
Implementing a Six Sigma program in a manufacturing environment means more than delivering defect-free product after final test or inspection. It also entails concurrently maintaining in-process yields around 99.9999998 percent, defective rates below 0.002 parts per million, and the virtual eradication of rework and scrap. Other Six Sigma characteristics include moving operating processes under statistical control, controlling input process variables as well as the more traditional output product variables, and maximizing equipment uptime and optimizing cycle time. In a six sigma organization, employees are trained and expected to assess their job functions with respect to how they improve the organization. They define their goals and quantify where they are currently, their status quo. Then they work to minimize the gap and achieve “six sigma” (in a statistical sense) by a certain date.
Six Sigma focuses on the control of a process to ensure that outputs are within six standard deviations (six sigma) from the mean of the specified goals. Six Sigma is oftentimes implemented using a system with which I have worked many times: define, measure, improve, analyze, and control (DMIAC). Sometimes this same system is referred to as define, measure, analyze and control, or DMAIC.
Define means to describe the process to be improved, usually through some sort of business process model.
Measure means to identify and capture relevant metrics for each aspect of the process model. I have been in classrooms where this is referred to as “Goal -> Question -> Metric”.
Improve obviously implies changing some aspect of the process so that beneficial changes are seen in the associated metrics, usually by attacking the aspect that will have the highest payback.
Analyze and Control means to use ongoing monitoring of the metrics to continuously revisit the model, observe the metrics, and refine the process as needed.
Although some organizations apparently strive to use Six Sigma as a part of their software quality improvement practices, the issue that often arises is finding an appropriate business process model for the software development effort that does not devolve into a highly artificial simulacrum of the waterfall SDLC (Software Development Life Cycle) process.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
What is Scrum? How is it used to manage projects and teams? November 25, 2009
Posted by hubtechinsider in Agile Software Development, Definitions, Management, Project Management, Software.Tags: Agile Software Development, developers, Management, produ, Project Management, Scrum, Software, Software Development, Startups, topics
1 comment so far
As I continue to move in the Boston software development / high tech job market and talk to more and more people in the area, I not only come across the term “Scrum” in many job descriptions, but it is a word that is frequently bandied about by both recruiters and hiring managers. It is clear that there is alot of confusion in the Boston area about what “Scrum” really is, and how it relates to Agile.
There is no substitute for the experience of running Scrum daily for years, as I have done. My heartfelt advice to anyone looking to adopt Scrum in their organization is to be flexible, take it easy on the cutsey names, and keep the daily meetings very brief. If you are the “ScrumMaster”, stay organized and lead the conversation around the room, notating all limiting factors, as that becomes your to-do list. Drop me a line with your own insights or comments on Scrum!
Scrum, as some people already know, is a project managemnt methodology named after a contentious point in a rugby match. The Scrum project management method enables self-organizing teams by encouraging verbal communication across all team members and project stakeholders. At its foundation, Scrum’s primary principle is that traditional problem definition solution approaches do not always work, and that a formalized discovery process is sometimes needed.
Scrum’s major project artifact is a dynamic list of prioritized work to be done. Completion of a largely fixed set of backlogged items occurs in a series of short (many of 30 days duration) iterations, or “sprints”.
Every day a brief meeting or “Scrum” is held in which project progress is explained, upcoming work is described, and impediments are raised. A brief planning session occurs at the start of each sprint to define the backlog items to be completed. A brief postmortem or heartbeat retrospective occurs at the end of each sprint.
A “ScrumMaster” (my advice is to never call yourself this in actual human life in an office of programmers and IT personnel…but know the job well and do it well nevertheless if you are the individual who finds themselves in this role) removes obstacles or impediments to each sprint. The ScrumMaster is not the leader of the team, as they are self-organizing, but rather acts as a productivity buffer between the team and any destabilizing influences.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Director, Technical Projects at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
What is Cao’s Law? June 11, 2009
Posted by hubtechinsider in Definitions, Fiber Optics, Telecommunications.Tags: Fiber Optics, networking, Telecommunications
add a comment
Cao’s Law states that the communications spectrum is virtually infinite and that WDM (Wave Division Multiplexing) will allow the information transmitted upon the available spectrum to expand exponentially as the growth of transistors in Moore’s Law. Using less and less power, WDM will allow finer and finer channels of light to transmit more and more data. Cao’s Law states that these lambdas will expand at a rate two to three times the rate of expansion of transistors on an integrated circuit chip as in Moore’s Law. On optical fibers, as opposed to the tradeoffs between power and connectivity in the transistor world, in the optical realm, the tradeoff is between bitrate and channel count. To this point of the technology’s development, we can either pump a high bitrate on each channel or we can transmit lots of channels, but we cannot do both of these things at the same time. Among telecom carriers today, there seems to be a manifestation of Simon Cao’s Law in action in the real world.
What is an ACNA? What is a CCNA code in telecommunications? June 8, 2009
Posted by hubtechinsider in Definitions, Fiber Optics, Telecommunications, Uncategorized.Tags: CCNA, Competitive local exchange carrier, InterExchange Carrier, Paul Seibert, Telecommunications
add a comment
An ACNA stands for Access Customer Name Abbreviation; It is a three-digit alpha code assigned to identify carriers, both ILECs (Incumbent Local Exchange Carriers) and CLECs (Competitive Local Exchange Carriers), for billing and other identification purposes.
It is closely related to the CCNA code, or the Customer Carrier Name Abbreviation, which identifies the common language code for the IXC (InterExchange Carrier) providing the interLATA facility.
The CCNA reflects the code to be contacted for provisioning whereas the ACNA reflects the IXC to be billed for the service.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Senior Technical Project Manager at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
More Articles From Boston’s Hub Tech Insider:
- Twelve Tips For Agile Project Planning and Estimating
- Eight ways to tell if your Project Team is on the Way Up, or on the Way Down
- The Twenty Laws of Testing Computer Software
- What are the qualities of bad software code?
- What is a software requirements traceability matrix?
- What is pattern-based software development? What is pattern-based design for software projects?
- Why Designing for a VUI is harder than designing for a GUI
- The Hub Tech Insider Glossary of Mobile Web Terminology
- The Hub Tech Insider Glossary of Stock Options Terminology
- How many Stock Options should executives at a startup be granted?
- Agile Development In Practice
- What is ‘Management By Walking Around’?
- Boston Area Video Game Companies
- Shopify eCommerce
- Demandware eCommerce
- How to expand your professional network on LinkedIn
- How to use LinkedIn in your job search
- Twitter and network effects
- How much bandwidth does a smartphone use? How much bandwidth does an Apple iPad use? How much bandwidth does an Apple iPhone use?
- What is a product roadmap? What is an engineering roadmap? How do you create a product roadmap?
- What is Scrum?
- What is a “Use Case”?
- What is a “User Story”?
- What is UML? What is Unified Modeling Language?
- What is Indirect Spend?
- What is EDIINT? What is AS2, AS1, AS3 and AS4?
What is the Mu-Law PCM voice coding standard used in North American T-Carrier telecommunications transmission systems? June 8, 2009
Posted by hubtechinsider in Definitions, Telecommunications, VUI Voice User Interface.Tags: Bell Telephone Company, IVR, Paul Seibert, Public switched telephone network, Pulse Code Modulation, Telecommunication, Telecommunications, Telephone, VoIP, VUI
1 comment so far
Mu-Law encoding is the PCM voice coding standard used in Japan and North America. It is a companding standard, both compressing the input and expanding the data upon opening after transmission. Mu Law is a PCM (Pulse Code Modulation) encoding algorithm where the analog voice signal is sampled eight thousand times per second, with each sample being represented by eight bits, thus yielding a raw transmission rate of 64 Kps. Each sample consists of a sign bit, a three bit segment which specifies a logarithmic rqange, and a four bit step offset into the range. The bits of the sample are inverted before transmission. A Law encoding is the voice coding standard which is used in Europe.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Senior Technical Project Manager at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.
More Articles From Boston’s Hub Tech Insider:
- Twelve Tips For Agile Project Planning and Estimating
- Eight ways to tell if your Project Team is on the Way Up, or on the Way Down
- The Twenty Laws of Testing Computer Software
- Why Designing for a VUI is harder than designing for a GUI
- The Hub Tech Insider Glossary of Mobile Web Terminology
- The Hub Tech Insider Glossary of Stock Options Terminology
- How many Stock Options should executives at a startup be granted?
- Agile Development In Practice
- What is ‘Management By Walking Around’?
- Boston Area Video Game Companies
- Demandware eCommerce
- How to expand your professional network on LinkedIn
- How to use LinkedIn in your job search
- Twitter and network effects
- How much bandwidth does a smartphone use? How much bandwidth does an Apple iPad use? How much bandwidth does an Apple iPhone use?
- What is Scrum?
- What is a “Use Case”?
- What is a “User Story”?
- What is Indirect Spend?
- What is EDIINT? What is AS2, AS1, AS3 and AS4?
An explanation of the Nyquist Theorem and its importance to Mu-Law Encoding in North American T-Carrier Telecommunications Systems June 2, 2009
Posted by hubtechinsider in Definitions, Fiber Optics, Mobile Software Applications, Telecommunications, VUI Voice User Interface, Wireless Applications.Tags: IVR, Telecommunications, VoIP, VUI
add a comment
The Nyquist theorem established the principle of sampling continuous signals to convert them to digital signals. In communications theory, the Nyquist theorem is a formula stating that two samples per cycle is all that is needed to properly represent an analog signal digitally. The theorem simply states that the sampling rate must be double the highest frequency of the signal. So, for example, a 4KHz analog voice channel must be sampled 8000 times per second. The Nyquist Theorem is the mathematical underpinning of the Mu-Law encoding technique used in T-Carrier transmission systems. T-Carrier is used in North American telecommunications networks. In Europe, where E-carrier transmission systems are used, a similar but incompatible theorem, Shannon’s Law, is used in the European A-Law encoding technique. This is the reason why Mu-Law encoding is used in North America and A-Law encoding is used in Europe.
The author of the Nyquist Theorem was named Harry Nyquist. Harry worked in the research department at AT&T and later at Bell Telephone Laboratories. In 1924, he published a paper titled “Certain Factors Affecting Telegraph Speed”, which analyzed the correlation between the speed of the telegraph system and the number of signal values it used. Harry refined his paper in 1928, when he republished his work under the title “Certain Topics in Telegraph Transmission Theory”. It was in this paper that Harry expressed the Nyquist Theorem, which established the principle of using sampling to convert a continuous analog signal into a digital signal. Claude Shannon, the author of Shannon’s Law, cited both of Nyquist’s papers in the first paragraph of his classic paper “The Mathematical Theory of Communication”. Harry Nyquist is also known for his explanation of thermal noise, also sometimes known as “Nyquist noise” as well as AT&T’s 1924 version of a fax machine, called “telephotography”.
His remarkable career included advances in the improvement of long-distance telephone circuits, picture transmission systems, and television. Dr. Nyquist’s professional, technical, and scientific accomplishments are recognized worldwide. It has been claimed that Dr. Nyquist and Dr. Claude Shannon are responsible for virtually all the theoretical advances in modern telecommunications. He was credited with nearly 150 patents during his 37-year career. His accomplishments underscore the excellent preparation in engineering that he received at the University of North Dakota. In addition to Nyquist’s theoretical work, he was a prolific inventor and is credited with 138 patents relating to telecommunications.
Want to know more?
You’re reading Boston’s Hub Tech Insider, a blog stuffed with years of articles about Boston technology startups and venture capital-backed companies, software development, Agile project management, managing software teams, designing web-based business applications, running successful software development projects, ecommerce and telecommunications.
About the author.
I’m Paul Seibert, Editor of Boston’s Hub Tech Insider, a Boston focused technology blog. You can connect with me on LinkedIn, follow me on Twitter, even friend me on Facebook if you’re cool. I own and am trying to sell a dual-zoned, residential & commercial Office Building in Natick, MA. I have a background in entrepreneurship, ecommerce, telecommunications and software development, I’m the Senior Technical Project Manager at eSpendWise, I’m a serial entrepreneur and the co-founder of Tshirtnow.net.












































































































